Classless progression
Be whatever you practice.
There are no classes in Blood & Bounty. You do not pick a box at character creation and live in it forever. You become what you do. Swing a blade and you learn the blade. Channel magic and the magic answers. Mix and match freely. The archetypes below are not classes. They are paths that emerge from how you choose to play.
The Warrior
Steel, armor, and the will to stand in the front line. Built through fighting, not by choosing a class. Masters of the battlefield who hold ground when the warband breaks.
The Sorcerer
Wielders of the deep magic that flooded Etheria after the Sundering. Devastating and fragile. Every spell drawn from forbidden sources, every casting a gamble.
The Rogue
Stealth, poison, and the patient knife. Earns coin in the shadows of every port and the back rooms of every hold. Death arrives quietly, then it is simply over.
The Hunter
Bow, beast, and the long road. Trackers and survivalists who own the wilds between the cities and bring down what the warbands cannot.
The Artisan
Smiths, alchemists, and engineers. They craft every weapon, every potion, and every fortune in the game. The economy of Etheria runs on their hands.
The Sovereign
The schemer, the guild-builder, the lord. Their weapon is other people. They claim territory, tax the trade, write the laws, and turn warbands into empires.
Mix any of these freely. A warrior who studies sorcery, a sovereign who can still gut a rival in the dark. There are no boxes here. Only the path you carve.